@startuml
sprite $shuffle [48x48/16] {
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}


!define MATERIAL_SHUFFLE(_alias) ENTITY(rectangle,black,shuffle,_alias,MATERIAL SHUFFLE)
!define MATERIAL_SHUFFLE(_alias, _label) ENTITY(rectangle,black,shuffle,_label, _alias,MATERIAL SHUFFLE)
!define MATERIAL_SHUFFLE(_alias, _label, _shape) ENTITY(_shape,black,shuffle,_label, _alias,MATERIAL SHUFFLE)
!define MATERIAL_SHUFFLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,shuffle,_label, _alias,MATERIAL SHUFFLE)
skinparam folderBackgroundColor<<MATERIAL SHUFFLE>> White
@enduml